While the use of ICT in schools is invaluable in making our learning environment meaningful and relevant, sometimes I feel that some activities are a bit of a "tick the box for ICT" option.
Have a look at the online activities below. When I consider them from a learning perspective, I feel that most of these activities fit into the Remembering (recognising, identifying, retrieving, locating) category, or maybe, the Understanding (interpreting, classifying) category.
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Bang on Time asks kids to stop the clock when the time on the clock corresponds to the time written in words.
Why not make a clock from a paper plate, then advance the hands to the correct time, as indicated by another student (or teacher). Wouldn't the learning be more valid? |
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Weigh it Up is a maths balancing game, where kids move shapes on to a set of scales, then balance them with similar shapes on the other side.
Surely a physical "hands-on" balancing exercise would provide a more authentic learning experience? |
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Cassie the Dragon asks you to match the shape that she is holding with a similar shape in the picture.
How long would a child stay interested in this? Couldn't we develop more creative "hands-on" activities that would provide more motivating and productive learning tasks? |
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